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		<title><![CDATA[ThoughtMesh Recently Added]]></title>
		<description><![CDATA[ThoughtMesh is an unusual model for publishing and discovering scholarly papers online. It gives readers a tag-based navigation system that uses keywords to connect excerpts of essays published on different Web sites.
Add your essay to the mesh, and ThoughtMesh gives you a traditional navigation menu plus a tag cloud that enables nonlinear access to text excerpts. You can navigate across excerpts both within the original essay and from related essays distributed across the mesh.
So let's say you are reading an essay on Modern art. You can pick a single word out of that essay's tag cloud--say Picasso--and view a list of all the sections from that essay that relate to Picasso. Or you can view a list of sections of other articles tagged with Picasso, and jump right to one of those sections. You can also combine tags to narrow your search, such as Picasso + Cubism + 1900.
As an author, you can choose to post your essay in a central repository hosted by the Vectors program at USC, the sponsor of this project. Or you can self-archive your essay on your own Web site. (That's the "distributed publication" part.)
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			<title>Vectors Journal</title>
			<link>http://thoughtmesh.net</link>
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			<description>ThoughtMesh Recently Added</description>
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			<title><![CDATA[B-gravity, by Sam Cannon]]></title>
			<description><![CDATA[There is no abtract for this document.]]></description>
			<pubDate>Fri, 13 Aug 2010 21:02:39 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/340.php</link>
			<guid>http://thoughtmesh.net/publish/340.php</guid>
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		<item>
			<title><![CDATA[The 50 Year Computer: Manifestos for Computational Sustainability, by Patrick Lichty]]></title>
			<description><![CDATA[This essay proposes the creation of a small, general purpose computer that &nbsp;aims at challenging the electronic waste stream, while offering low-cost, general purpose computing.]]></description>
			<pubDate>Tue, 10 Aug 2010 10:13:03 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/339.php</link>
			<guid>http://thoughtmesh.net/publish/339.php</guid>
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			<title><![CDATA[Which Commons: Market, Zoo, or Tribe?, by Jon Ippolito]]></title>
			<description><![CDATA[This talk contrasts three paradigms for cultural institutions aiming to open their doors to public participation. It was originally delivered at the Walker Art Center in Minneapolis in the inaugural event of its Open Field program on 3 June 2010.]]></description>
			<pubDate>Wed, 21 Jul 2010 15:04:53 PDT</pubDate>
			<link>http://three.org/ippolito/writing/which_commons/</link>
			<guid>http://three.org/ippolito/writing/which_commons/</guid>
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			<title><![CDATA[When the Rich Don't Get Richer: Equalizing Tendencies of Creative Networks, by Jon IppolitoJohn Bell]]></title>
			<description><![CDATA[Analysis of the collaborative online environment The Pool suggests that inequalities in some creative networks may level out over time due to the long-term effects of user ratings.This is version 1.1; a synopsis of this paper (version 1.0) was originally presented at Arts | Humanities | Complex Networks, Leonardo satellite symposium, NetSci 2010, BarabásiLab -- Center for Complex Network Research, Northeastern University, Boston, on 10 May 2010.]]></description>
			<pubDate>Thu, 01 Jul 2010 15:01:07 PDT</pubDate>
			<link>http://still-water.net/writing/when_the_rich/</link>
			<guid>http://still-water.net/writing/when_the_rich/</guid>
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			<title><![CDATA[Canon Fodder: Why Distributed Culture Makes Academics Nervous, by Jon Ippolito]]></title>
			<description><![CDATA[Art historian Clive Bell famously described the contrast between virtuosic and communal art production as "cold peaks" versus "snug foothills of warm humanity." High culture's anxiety about distributed culture has reached new levels thanks to the explosion of participatory media online. Drawing on themes from At the Edge of Art, a book he co-authored with Joline Blais, Jon Ippolito asks what's lurking in those snug foothills that gets academics all hot and bothered.]]></description>
			<pubDate>Thu, 01 Jul 2010 12:32:56 PDT</pubDate>
			<link>http://three.org/ippolito/writing/canon_fodder/index.html</link>
			<guid>http://three.org/ippolito/writing/canon_fodder/index.html</guid>
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			<title><![CDATA[Opening the Field: A Conversation and Celebration Kick-Off, by Colin KloeckerShanai Matteson]]></title>
			<description><![CDATA[What's to come during Open Field, the Walker Art Center's summer-long experiment on the cultural commons?OPENING THE FIELD is the conversation and celebration kick-off event for Open Field. It's a chance to share ideas and pose questions about the cultural commons. What constitutes a community of shared ideas, artworks, and other resources? How do age-old ideas about the commons translate to today's digital world? Guests for this conversation present ideas from an array of fields, including new media, philosophy, education, law, and history.Opening the Field: A Conversation and Celebration Kick-OffThursday, June 3rd from 6-9PMWalker Art Center, Bazinet Lobby and CinemaClick for more information!USING THIS DOCUMENTThis ThoughtMesh document aggregates the blog posts that introduce each of the five guest speakers. We've collected all five posts here, use the navigation to the left to read them individually. Use the ThoughtMesh tag cloud above to search all five posts at once for commonalities amongst them. Click on the "excerpts out" tab to search the entire ThoughtMesh database for similar commonalities.ThoughtMesh was developed, in part, by Jon Ippolito, one of our five speakers at Opening the Field.SPEAKERS INCLUDE (These links will take you outside of the ThoughtMesh.)+ Michael Edson,&nbsp;Director of Web and New Media Strategy at the Smithsonian Institution, leading an initiative called the&nbsp;Smithsonian Commons. + Laura Musacchio, landscape design educator and researcher interested in human-nature interactions in metropolitan, cultural and bioregional landscapes. + Sumanth  Gopinath, musicologist interested in the intersections  of race, ethnicity, music and the ringtone industry. + Caroline Woolard, artist and co-founder of&nbsp;OurGoods, a barter network for independent projects.+ Jon Ippolito,  artist, writer and curator interested in building and sustaining  networks and breaking down hierarchical media and culture. ]]></description>
			<pubDate>Mon, 31 May 2010 20:58:02 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/319.php</link>
			<guid>http://thoughtmesh.net/publish/319.php</guid>
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			<title><![CDATA[Critical and Creative Parameters for Digital Media Learning, by Craig Dietrich]]></title>
			<description><![CDATA[This essay outlines three considerations for digital media learning: ecologies, formlessness, and relational literacy.&nbsp; Parts originally presented at the 2010 Digital Media and Learning conference [pdf] panel "Setting Critical and Creative Parameters for a Cross-Disciplinary / Platform Research Agenda"]]></description>
			<pubDate>Fri, 28 May 2010 09:13:50 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/318.php</link>
			<guid>http://thoughtmesh.net/publish/318.php</guid>
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			<title><![CDATA[Cross-Media Communications: an Introduction to the Art of Creating Integrated Media Experiences, by Drew Davidsonet al.]]></title>
			<description><![CDATA[This text is an introduction to the future of mass media and mass communications &rdquo;" cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that builds from a general introduction to a specific examination of media and genres to a discussion of the concepts involved in designing and developing cross-media communications.An accompanying DVD-ROM shows how cross-media can be applied, with art, music and illustrations that complement the text. Chapters have overviews and problem-based/project-based activities to encourage active engagement with the readings. Throughout the text there are specific examples, case studies, foundations, and interviews with experts in the field to better illustrate the nature of cross-media.Cross-media Communications are integrated, interactive experiences that occur across multiple media, with multiple authors and have multiple styles. The audience becomes an active part in a cross-media experience. The overarching goal is to provide an overview of cross-media design and development. It is meant to be interdisciplinary and introductory in concept and implementation.]]></description>
			<pubDate>Fri, 07 May 2010 17:24:19 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/309.php</link>
			<guid>http://thoughtmesh.net/publish/309.php</guid>
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			<title><![CDATA[MOCA Art: Review by Comparison, by Jessica]]></title>
			<description><![CDATA[There is no abtract for this document.]]></description>
			<pubDate>Tue, 20 Apr 2010 15:58:30 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/315.php</link>
			<guid>http://thoughtmesh.net/publish/315.php</guid>
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			<title><![CDATA[Urban Play/Urban Control: The Virtual City in Grand Theft Auto and Second Life, by Jason Lipshin]]></title>
			<description><![CDATA[This is a presentation for the class CTIN 462 at the University of Southern California, Spring 2010. ]]></description>
			<pubDate>Tue, 20 Apr 2010 15:56:49 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/310.php</link>
			<guid>http://thoughtmesh.net/publish/310.php</guid>
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