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		<title><![CDATA[ThoughtMesh Recently Added]]></title>
		<description><![CDATA[ThoughtMesh is an unusual model for publishing and discovering scholarly papers online. It gives readers a tag-based navigation system that uses keywords to connect excerpts of essays published on different Web sites.
Add your essay to the mesh, and ThoughtMesh gives you a traditional navigation menu plus a tag cloud that enables nonlinear access to text excerpts. You can navigate across excerpts both within the original essay and from related essays distributed across the mesh.
So let's say you are reading an essay on Modern art. You can pick a single word out of that essay's tag cloud--say Picasso--and view a list of all the sections from that essay that relate to Picasso. Or you can view a list of sections of other articles tagged with Picasso, and jump right to one of those sections. You can also combine tags to narrow your search, such as Picasso + Cubism + 1900.
As an author, you can choose to post your essay in a central repository hosted by the Vectors program at USC, the sponsor of this project. Or you can self-archive your essay on your own Web site. (That's the "distributed publication" part.)
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		<link>http://thoughtmesh.net</link>
		<language>en-us</language>
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			<url>http://thoughtmesh.net/media/thumbs/thoughtmesh_logo_beta@m.jpg</url>
			<title>Vectors Journal</title>
			<link>http://thoughtmesh.net</link>
			<width></width>
			<height></height>
			<description>ThoughtMesh Recently Added</description>
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			<title><![CDATA[SEAD white papers, by Rodrigo GuinskiCarol LaFayette]]></title>
			<description><![CDATA[There is no abtract for this document.]]></description>
			<pubDate>Wed, 13 Mar 2013 05:16:43 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/420.php</link>
			<guid>http://thoughtmesh.net/publish/420.php</guid>
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		<item>
			<title><![CDATA[sead actions by paragraph entries, by Carol LaFayette, Amy Ione, Carol Strohecker, Rodrigo GuinskiRoger Malina]]></title>
			<description><![CDATA[all actions by sead white paper authors]]></description>
			<pubDate>Tue, 12 Mar 2013 12:44:35 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/418.php</link>
			<guid>http://thoughtmesh.net/publish/418.php</guid>
		</item>
		<item>
			<title><![CDATA[SEAD actions by chunks, by Carol LaFayette, Amy Ione, Carol Strohecker, Rodrigo GuinskiRoger Malina]]></title>
			<description><![CDATA[line returns removed to improve tags?]]></description>
			<pubDate>Tue, 12 Mar 2013 12:38:41 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/419.php</link>
			<guid>http://thoughtmesh.net/publish/419.php</guid>
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		<item>
			<title><![CDATA[sead actions by category, by Carol LaFayette, Amy Ione, Carol Strohecker, Roger MalinaRodrigo Guinski]]></title>
			<description><![CDATA[categories are1. Research and Creative work2. Learning and Education3. Culture and Economic Development4. Partnering]]></description>
			<pubDate>Tue, 12 Mar 2013 12:30:30 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/417.php</link>
			<guid>http://thoughtmesh.net/publish/417.php</guid>
		</item>
		<item>
			<title><![CDATA[Addressing the need for a collaborative multimedia database of Maltese music, by Toni Sant]]></title>
			<description><![CDATA[This article is a position paper addressing the author's plan to build a collaborative multimedia database of Maltese music. The proposed collaborative project will use wiki technology to capture a living archive of past, present and future works of interest in connection to music from and in Malta. Such a project raises various critical issues related to intellectual property rights, preservation policies and techniques, technical infrastructure strategies, and other similar topics. Research on these issues is directed through specially developed postgraduate research studentships, which will ensure the project's longevity.]]></description>
			<pubDate>Tue, 01 Jan 2013 15:13:20 PST</pubDate>
			<link>http://thoughtmesh.net/publish/415.php</link>
			<guid>http://thoughtmesh.net/publish/415.php</guid>
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			<title><![CDATA[Game Mods: Design, Theory and Criticism, by Erik Championet al.]]></title>
			<description><![CDATA[Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design, Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as diverse as architecture, ethnography, puppetry, cultural studies, music education, interaction design and industrial design. How can we design, play with and reflect on the contribution of game mods, related tools and techniques, to both game studies and to society as a whole?]]></description>
			<pubDate>Mon, 24 Dec 2012 14:00:55 PST</pubDate>
			<link>http://thoughtmesh.net/publish/416.php</link>
			<guid>http://thoughtmesh.net/publish/416.php</guid>
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			<title><![CDATA[Mobile Media Learning: amazing uses of mobile devices for learning, by Bob Coulter, John Martin, Seann Dikkerset al.]]></title>
			<description><![CDATA[Mobile Media Learning shares innovative uses of mobile technology for learning in a variety of settings. From camps to classrooms, parks to playgrounds, libraries to landmarks, Mobile Media Learning shows that exciting learning can happen anywhere educators can imagine. Join these educator/designers as they share their efforts to amplify spaces as learning tools by engaging learners with challenges, quests, stories, and tools for investigating those spaces.In addition, Mobile Media Learning shares tips, guides, and plans for building your own mobile game or game design 'jam'. Start building mobile learning experiences today!]]></description>
			<pubDate>Sat, 09 Jun 2012 08:01:54 PDT</pubDate>
			<link>http://thoughtmesh.net/publish/406.php</link>
			<guid>http://thoughtmesh.net/publish/406.php</guid>
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			<title><![CDATA[Trusting Amateurs with Our Future, by Jon Ippolito]]></title>
			<description><![CDATA[Left: the Rosetta Stone. Right: a dancer from the First Nation Kehewin Native Dance Theater.This talk focuses on "unofficial" uses of new media, especially by the young, and why they are sometimes more effective than professional enterprises. It was originally given as a keynote for The Fifth National Symposium of the Brazilian Association of Cyberculture Researchers, Universidade Federal de Santa Catarina, Brazil, 16 November 2011.The material is drawn from a chapter of New Media and Social Memory, a forthcoming MIT Press book co-written with Richard Rinehart, called "Unreliable Archivists." The choice of subject was also inspired by this quote from Yara Guasque's introduction in the conference program:O ciberespaco seja plural, modos multiplos de fazer que desestabilizam as logicas anteriores arraigadas nas competencias do espaco fisico, queremos entende-lo como um lugar que reinventou o modo de...trabalharmos em colaboracao.]]></description>
			<pubDate>Wed, 21 Dec 2011 09:54:10 PST</pubDate>
			<link>http://three.org/ippolito/writing/trusting_amateurs/</link>
			<guid>http://three.org/ippolito/writing/trusting_amateurs/</guid>
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			<title><![CDATA[Transmedia Storytelling: Imagery, Shapes and Techniques, by Max Giovagnoli]]></title>
			<description><![CDATA[Telling stories simultaneously in multiple media is like creating a new "geography of the tale", and it requires the author and the audience to find new, interactive spaces for sharing in publishing projects for cinema, tv-series, advertising campaigns, videogames, mobile apps, cartoons &amp; comics, books and performative events, respecting the features and the language of all the media, even if they are part of a single system of integrated communications. But, as they say, It all starts with Story.Transmedia Storytelling explores the theories and describes the use of the imagery and techniques shared by producers, authors and audiences of the entertainment, information and brand communication industries as they create and develop their stories in this new, interactive ecosystem.From Star Wars to The Dark Knight, from Lost to Heroes and Dexter, from Assassin's Creed to Lord of the Rings and Avatar, using more than 50 examples of successful projects from all over the world, and with the contribution of some of the most important producers and international researchers, Max Giovagnoli shows how to create products, works, tales and ad campaigns for audiences, and looking at the new narrative universes and the international franchises of the "transmedia culture", with their storytelling paradigms, their rules and their great opportunities.]]></description>
			<pubDate>Fri, 11 Nov 2011 17:22:42 PST</pubDate>
			<link>http://thoughtmesh.net/publish/400.php</link>
			<guid>http://thoughtmesh.net/publish/400.php</guid>
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			<title><![CDATA[Missions for Thoughtful Gamers, by Andrew Cutting]]></title>
			<description><![CDATA[Who am I? How do I live a good life? What is reality? Such perennial questions may seem remote from the pleasures of playing videogames for entertainment and fantasy. Yet gamers too, in the midst of having fun, are potentially embarked upon a quest for understanding and for meaning. Missions for Thoughtful Gamers presents a sequence of 40 challenges, ranging from thought experiments to design exercises, each one inviting players to become more creatively curious and self-aware.DEMO / The Gamer's OathTUTORIAL / PlaythinkingEPISODE 1: HIDDEN LANDS / Videogames as enquiryBOSS FIGHT / Exploring 'violence'EPISODE 2: THE INNERMOST CAVE / Gnthi sauton (know thyself )SIDE QUESTS AND MINI-GAMES / Scholarly gamingEPILOGUE / Gaming's highest idealsThis is a ground-breaking book, providing inspiration for a new generation ofdesigners, critics and educators as well as an humane introduction for non-gamers to why videogames matter.]]></description>
			<pubDate>Fri, 11 Nov 2011 17:21:21 PST</pubDate>
			<link>http://thoughtmesh.net/publish/399.php</link>
			<guid>http://thoughtmesh.net/publish/399.php</guid>
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