http://thoughtmesh.net/
publish/416.php — Monday, December 24th, 2012

Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design, Theory and Criticism aims to answer these and more
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http://thoughtmesh.net/
publish/406.php — Saturday, June 9th, 2012

Mobile Media Learning shares innovative uses of mobile technology for learning in a variety of settings. From camps to classrooms, parks to playgrounds, libraries to landmarks, Mobile Media Learning shows that exciting learning can happen anywhere
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http://thoughtmesh.net/
publish/395.php — Friday, August 12th, 2011

In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire,
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http://thoughtmesh.net/
publish/394.php — Wednesday, July 6th, 2011

Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to
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http://thoughtmesh.net/
publish/363.php — Monday, January 3rd, 2011

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate
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http://thoughtmesh.net/
publish/341.php — Monday, September 20th, 2010

Real-Time Research is a new kind of on-the-spot scholarship. At a series of conferences, the authors of this book asked academics, educators, and designers to collaborate on short-term, improvisational research projects - usually completed within 48
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http://thoughtmesh.net/
publish/309.php — Monday, June 27th, 2011

This text is an introduction to the future of mass media and mass communications "" cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media
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http://thoughtmesh.net/
publish/305.php — Wednesday, April 7th, 2010

What makes a game good? or bad? or better?Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done.This book is full of in-depth close readings
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http://thoughtmesh.net/
publish/284.php — Saturday, April 3rd, 2010

This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was created. Instead of separated individual articles,
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