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Game Mods, Erik Champion, et al.

http://thoughtmesh.net/ publish/416.php — Monday, December 24th, 2012
ThoughtMeshAre games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design, Theory and Criticism aims to answer these and more <continued>

Mobile Media Learning, Bob Coulter, John Martin, Seann Dikkers, et al.

http://thoughtmesh.net/ publish/406.php — Saturday, June 9th, 2012
ThoughtMeshMobile Media Learning shares innovative uses of mobile technology for learning in a variety of settings. From camps to classrooms, parks to playgrounds, libraries to landmarks, Mobile Media Learning shows that exciting learning can happen anywhere <continued>

Tabletop, Drew Davidson, et al., Greg Costikyan

http://thoughtmesh.net/ publish/395.php — Friday, August 12th, 2011
ThoughtMeshIn this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, <continued>

Well Played 3.0, Drew Davidson, et al.

http://thoughtmesh.net/ publish/394.php — Wednesday, July 6th, 2011
ThoughtMeshFollowing on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to <continued>

Well Played 2.0, Drew Davidson, et al.

http://thoughtmesh.net/ publish/363.php — Monday, January 3rd, 2011
ThoughtMeshFollowing on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate <continued>

Real Time Research, Constance Steinkuehler, Eric Zimmerman, Kurt Squire, Seann Dikkers, et al.

http://thoughtmesh.net/ publish/341.php — Monday, September 20th, 2010
ThoughtMeshReal-Time Research is a new kind of on-the-spot scholarship. At a series of conferences, the authors of this book asked academics, educators, and designers to collaborate on short-term, improvisational research projects - usually completed within 48 <continued>

Cross-Media Communications, Drew Davidson, et al.

http://thoughtmesh.net/ publish/309.php — Monday, June 27th, 2011
ThoughtMeshThis text is an introduction to the future of mass media and mass communications "" cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media <continued>

Well Played 1.0, Drew Davidson, et al.

http://thoughtmesh.net/ publish/305.php — Wednesday, April 7th, 2010
ThoughtMeshWhat makes a game good? or bad? or better?Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done.This book is full of in-depth close readings <continued>

Beyond Fun, Drew Davidson, et al.

http://thoughtmesh.net/ publish/284.php — Saturday, April 3rd, 2010
ThoughtMeshThis book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was created. Instead of separated individual articles, <continued>