http://thoughtmesh.net/
publish/395.php — Friday, August 12th, 2011

In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire,
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http://thoughtmesh.net/
publish/394.php — Wednesday, July 6th, 2011

Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to
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http://thoughtmesh.net/
publish/363.php — Monday, January 3rd, 2011

Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate
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http://thoughtmesh.net/
publish/309.php — Monday, June 27th, 2011

This text is an introduction to the future of mass media and mass communications "" cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media
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http://thoughtmesh.net/
publish/305.php — Wednesday, April 7th, 2010

What makes a game good? or bad? or better?Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done.This book is full of in-depth close readings
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http://thoughtmesh.net/
publish/284.php — Saturday, April 3rd, 2010

This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was created. Instead of separated individual articles,
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http://thoughtmesh.net/
publish/241.php — Saturday, April 3rd, 2010

This is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and
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