Articles in Meshes
Meshes coordinated

Drew Davidson coordinates these Meshes:

ETC Press

ETC Press is a publishing imprint with a twist. We publish books, but we’re also interested in the participatory future of content creation across multiple media. We are an academic, open source, multimedia, publishing imprint affiliated with the Entertainment Technology Center (ETC) at Carnegie Mellon University (CMU) and in partnership with Lulu.com. ETC Press has an affiliation with the Institute for the Future of the Book, sharing in the exploration of the evolution of discourse. ETC Press also has an agreement with the Association for Computing Machinery (ACM) to place ETC Press publications in the ACM Digital Library, and another with Feedbooks to place ETC Press texts in their e-reading platform.

ETC Press publications will focus on issues revolving around entertainment technologies as they are applied across a variety of fields. We will accept submissions and publish work in a variety of media (textual, electronic, digital, etc.). We are interested in creating projects with Sophie, and all ETC Press publications will be released under one of two Creative Commons licenses:

Attribution-NoDerivativeWorks-NonCommercial
This license allows for published works to remain intact, but versions can be created.

Attribution-NonCommercial-ShareAlike
This license allows for authors to retain editorial control of their creations while also encouraging readers to collaboratively rewrite content.

ETC Press is currently in Beta and welcomes all comments and suggestions.
etcpress-info ( at ) lists ( dot ) andrew ( dot ) cmu ( dot ) edu

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Tabletop, Drew Davidson, et al., Greg Costikyan

http://thoughtmesh.net/ publish/395.php — Friday, August 12th, 2011
ThoughtMeshIn this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, <continued>

Well Played 3.0, Drew Davidson, et al.

http://thoughtmesh.net/ publish/394.php — Wednesday, July 6th, 2011
ThoughtMeshFollowing on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to <continued>

Well Played 2.0, Drew Davidson, et al.

http://thoughtmesh.net/ publish/363.php — Monday, January 3rd, 2011
ThoughtMeshFollowing on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate <continued>

Cross-Media Communications, Drew Davidson, et al.

http://thoughtmesh.net/ publish/309.php — Monday, June 27th, 2011
ThoughtMeshThis text is an introduction to the future of mass media and mass communications "" cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media <continued>

Well Played 1.0, Drew Davidson, et al.

http://thoughtmesh.net/ publish/305.php — Wednesday, April 7th, 2010
ThoughtMeshWhat makes a game good? or bad? or better?Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done.This book is full of in-depth close readings <continued>

Beyond Fun, Drew Davidson, et al.

http://thoughtmesh.net/ publish/284.php — Saturday, April 3rd, 2010
ThoughtMeshThis book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. A facet of this project is the interactive and collaborative method in which it was created. Instead of separated individual articles, <continued>

stories in between, Drew Davidson

http://thoughtmesh.net/ publish/241.php — Saturday, April 3rd, 2010
ThoughtMeshThis is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and <continued>